Thursday, April 24, 2008
Stargate Worlds: Overview
Cheyenne Mountain Entertainment has partnered with MGM Interactive to adapt the popular Stargate television franchise into an online world. Powered by the Unreal 3.0 engine and staffed by MMO veterans from around the industry, Stargate Worlds allows players to experience this rich and varied universe in a new way.
The team set out to translate real world tactical combat into their MMO. While tactics will be closer to reality, the game is by no means a first-person shooter. It employs RPG mechanics. In MMOs, combat has developed a life of its own that only vaguely resembles reality. This is not the case for Stargate. Players must operate as a team, find cover and chose their spots. Their AI enemies will.
"The last thing we want to see in our world is a bunny-hopping Jaffa," Lead Designer Dan Elggren.
The initial release of Stargate Worlds concentrates primarily on the recently cancelled Stargate SG-1 television series. The show ran for a decade, and has become a favorite in sci-fi circles. Stargate: Atlantis, according to Cheyenne Mountain, is likely to be included in an expansion pack.
While tactical combat is the signature of this game, the team also promises to go the extra mile to capture some other elements of the TV series. For example, puzzles will be a large part of the gameplay experience, something not often done in mainstream MMORPGs. The team also hopes to include combat-alternatives, such as diplomacy. The TV series was never just about gun fights, and Stargate Worlds reflects that.
Players advance in SGW through a range of archetypes closely identifiable with characters from the original series. For example, the Archeologist would be similar to Daniel Jackson from SG-1.
Stargate Worlds remains in early development. No projected launch information is available at this time.
By : WarCry Network
Posted by VampireOfAutumn at 1:58 PM